Archive for March, 2009

Machinima - Animation in an Instant!

Sunday, March 22nd, 2009

Machinima (Machine + Cinema) is about cheating a computer game into producing an animated story.
Because Machinima technic involves a game engine, every thing happens in real time - no rendering!. Since you are using the games assets - characters, props and sets - no modelling and texturing!. The characters for the animation can be customised in the Avatar creators of the game. Animation gets done in an instant and at very very low cost.

Machinima before it became what it is now, started off as gamers recording their victories in a game to show their friends. It then evolved to making short creative, funny animated sequences with voice and music. Some gaming companies encouraged machinima of their games by contests and showcasing them on their website. Some game companies threatened to sue the machinima producers.

Machinima involves good compromises and working around limitation of a game to deliver animated sequence. Machinima is getting professional now. The game companies and virtual worlds themselves provide tools, tips and tutorials to produce Machinima on their games. Second Life (secondlife.com), has many professional tools - virtual camera, recording in NTSC, PAL and HD. You can hire props, production managers, cast and crew from second life community. Sims2 is very popular for Machinima production. Movie storm is a complete Machinima production suite from ground up.

There are ful length features in Machinima now!  There are even Machinima awards. But Machinima is best for certain kind of training videos,virals, low budget commercials and documentries. Copyright issues vary with different games that you use for Machinima and need to be considered before commercial use.

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Blender for 3D! GIMP for Image editing!

Monday, March 2nd, 2009

After working with the best tools of the trade 3D Studio Max, MAYA and Photoshop, we took to Blender and GIMP reluctantly. We had lots of apprehensions.

GIMP, a free open source image editing software is easy to pickup, you can be up and running with it in a matter of hours. And You may need just a few days to master. The big challenge is convincing your people that free software does not mean bad. When it comes to using Open Source tools, software programmers need little convincing. But artists in India,i know from my experience need some convincing.

Blender, a free open source 3D art and animation creation tool, is formidable to master. It took us 2 months to learn Blender and start using the software in our day to day work. We are happy we did it.

These cars were modelled for a game under production

This car was modelled for a game under production

Another Car for the same game

Another car for the same game

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