Archive for the ‘Game development’ Category

Nextwave’s Hit21 Deluxe wins at ‘Nokia Calling All Innovators 2011’ for Nokia N8′

Tuesday, September 13th, 2011

Nextwave Multimedia wins a prize at the ‘Nokia Calling All Innovators 2011′ for its’ game Hit21 Deluxe. Based on the number of downloads and game quality Hit 21 Deluxe won the third prize in the ‘Cards and Casino games’ category. The winner was announced on 18th August and the award given away on 25th Aug at Sunnyvale, Silicon Valley, USA. Last year we won the grand prize at this event.

Hit21 Deluxe an unique game with cards was jointly developed by Nextwave Multimedia, India and Ikoncity, UK. The game actually requires you to think and not leave things to chance. You have to be quick in your arithmetic to win this game.

To download the game click http://store.ovi.com/content/185941

To know more about the event check http://www.callingallinnovators.com/10m/winners.aspx#games

Share/Save/Bookmark

Openings for 3D game development programmers at Nextwave Multimedia.

Tuesday, July 5th, 2011

Nextwave Multimedia is in the process of developing new series of 3D games. We are looking for people with a passion for a career in game development or interactive 3D development.

Eligibility:

Should have good math skills.

Should have basic knowledge of C, C++ or Java or Dot Net or JavaScript or ActionScript.

Must be an Engineering or Science graduate.

Please email your resume to 3dgamedev@nextwavemultimedia.com

Share/Save/Bookmark

3D Game assets created using Blender

Tuesday, April 5th, 2011

The recently launched ‘World Cricket Championship’ game by Nextwave Multimedia uses open source, free software, ‘Blender’ to create low polygon modeling, character animation, background and props.

Short video of the game:

Share/Save/Bookmark

Nextwave Multimedia’s mobile content crosses 1 million downloads on Nokia’s OVI Store

Thursday, October 28th, 2010

We are glad to announce that our mobile apps have seen over 1 million downloads on Nokia’s OVI Store.

Share/Save/Bookmark

Nextwave Multimedia’s apps receive rave reviews on Nokia’s OVI blog

Friday, September 24th, 2010

Our mobile apps have been critically reviewed and appreciated on the Nokia’s OVI Daily App blog. The blog, which reviews smart Nokia OVI apps, has featured ‘Express, the proximity communicator’, and the grand prize winning ‘Comics Creator’.

“With ‘Express’ on Your Nokia, You’ll Never Be at a Loss for Words” says Jason Black, the reviewer of Express, the proximity communicator.

To read the complete review, click: http://blog.ovi.com/dailyapp/global/2010/09/with-express-on-your-nokia-youll-never-be-at-a-loss-for-words/

“Let me just come right out and say it. I love this app!” admits Martin Marshall, the reviewer of Comics Creator.

To read the complete review, click: http://blog.ovi.com/dailyapp/global/2010/09/create-your-own-mobile-comics-easily-with-comics-creator/

Share/Save/Bookmark

Nextwave’s Soccer Fever Ver 2.0

Thursday, June 24th, 2010

Nextwave’s Soccer Fever Ver 2.0 mobile game pack consisting of 3 games launched on  OVI store.  The 3 game pack has a Full soccer game, Penalty kick game and a Table soccer game.  The game will be soon available on Android market place.

Share/Save/Bookmark

Snakes & Ladders Version 2.0 launched on Nokia’s OVI Store

Wednesday, May 12th, 2010

A morality-based game, Snakes & Ladders was invented by the ancient seers of India to teach the effects of karma(deeds).  The ladders and snakes represent moral ascent and descent, respectively.

Our upgraded version is based on this original, age-old, Indian theme, and has long hours of game play.

In this version, whenever you’re bitten by a snake, you’ll take a different form -  deer, insect, frog, etc. To restore the original form(human), you’ve to successfully complete a ‘Mini Snake & Ladder’ game.

When you reach the target, you’ll unlock two exciting games:

Mahjong A simple, musical theme based matching game.

Gold Miner An addictive tile-based game, in which you’ve to  guide the ‘minecart’ carrying gold to reach its destination by swapping the jumbled squares to form a track. The game has infinite play levels.  So, you can have non-stop fun.

Snakes & Ladders version 2.0,  now available on Nokia’s OVI Store, will also be available on Apple’s iTunes Store, shortly.

To download the game from Nokia’s OVI Store, please click the link below: http://store.ovi.com/content/19688?clickSource=publisher+channel

Share/Save/Bookmark

Free download: Blender 3D model of Tata Nano

Friday, March 12th, 2010

3 types of rendered TATA NANO car images. Modelling and rendering was completely done using Blender 4.9a & Gimp 2.6.6

1.Blender Internal Render

Render time : 11 minutes 30 Seconds with reflective background and procedural texture materials.
Hardware used : Quad Core Intel processor with 4 Gb Ram

Click the link below to download the above model:
nano-with-internal-render

2. Blender with Ambient Occlusion.

Render time : 49 Seconds with procedural texture materials and default ambient occlusion settings.
Hardware used : Quad Core Intel processor with 2 Gb Ram

Click the link below to download the above model:
nano-with-ambient-occlusion

3. Kerkythea 2008 (External render).

Render time : 9 minutes 54 Seconds with fully reflected  background in Kerkythea external render (2008).
Hardware used : Quad Core Intel processor with 2 Gb Ram

Click the link below to download the above model:
nano-with-kerkythea

Share/Save/Bookmark

Performance optimization checklist for Flash Lite game / application development

Thursday, January 7th, 2010

Tips for optimizing ActionScript

  • Spread out initialization across movie and not all on Frame 1, doing to much in the first frame like slowdown the start of the application
  • Using gotoAndPlay() still loads content in the frames you skip, so use separate movie clips and link it via Actionscript
  • Garbage collection should occur every 60 seconds or on 20% memory spike, so manually remove objects and variables when they are no longer required, like clearing setIntervals, listeners etc., before removing movie clips for which it is assigned.
  • Variables local to functions are processed faster than global variables, so use the var keyword wherever possible.
  • Pre-calculate values using Math and store for access later, so try and minimize the use of Math and floating point numbers
  • Remove smaller loops and write each iteration separately
  • Use XML carefully and in small chunks, if possible, use simple name/value pairs for data. But light-weight data is good for your application and costs users less
  • Avoid using _alpha = 0, _visiblity = 0, instead hide remove MovieClips
  • Experiment with frame rates, starting with 10, 16, 24 or 32. Calibrate device profiles in Device Central CS4. Testing in Device Central CS4 gives 80% realistic performance as per the targeted device
  • Always test on a real device
  • Tips for optimizing visual assets

  • Optimize artwork prior to bringing it into Flash
  • Import gradients as bitmaps rather than vectors. Linear gradients easier to render than radial
  • JPG’s decompression can slowdown performance, so consider PNG’s wherever possible
  • Minimize areas of transparency inside PNG’s
  • Avoid rotating or scaling of bitmaps, Flash lite doesn’t support bitmap smoothing
  • If you are using vector shapes, try to keep simple as possible. Use Modify -> Shape -> Optimize
  • Corners and straight lines are easier to render than curves
  • Convert vector strokes and outlines to fills
  • Consider replacing small vector graphics with bitmaps
  • Use Graphic symbols over Movie clips where possible
  • Share/Save/Bookmark

    Merchandise for recently launched ‘Panchatantra’ and ‘Gandhi’ Web and mobile comics.

    Tuesday, August 11th, 2009

    The merchandise can be purchased online at http://www.nextwavemultimedia.com/iphone/panchatantra/index.html, http://www.nextwavemultimedia.com/iphone/gandhi/index.html .Here are some animated samples of the merchandise.

    Share/Save/Bookmark