Archive for the ‘Mobile Content’ Category

Gaming Xpress features Nextwave’s ‘Valentine’s 3 Game Pack’

Monday, February 15th, 2010

You can read the article in the link below:

http://www.animationxpress.com/gx/gx142.htm

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Mobile Game ‘Snooker’ launched on Nokia’s Ovi Store

Friday, February 12th, 2010

The classic board game Snooker can now be played on your mobile phones. We recently launched ‘Snooker’ on Nokia’s Ovi Store. There are 3 game play options: 8 Ball Game, 9 Ball Game & Snooker.

Please click on the link below to have a quick glimpse of the game play.

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Mobile Game ‘Aqua Blast’ Launched on Ovi & iTunes Store

Friday, February 12th, 2010

‘Aqua Blast’ is a colourfully animated matching game set in the water world.

We recently launched the game on Nokia’s Ovi & Apple’s iTunes.You can click on the video below to have a glimpse of the game play.

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‘Rambow Ramu’ India’s first mobile comics series to cover more mobile devices:

Tuesday, February 2nd, 2010

The comic series will soon be available on Samsung Corby devices, Nokia E Series and Windows Mobile.
We are working to cover many more devices.

The second episode of ‘Rambow Ramu’ will also be launched soon.The first episode was received with rave reviews.

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Free Mobile Comics and Tips for Valentine’s Day :

Monday, February 1st, 2010

Two freely down loadable Mobile Content

‘The Story of ‘Valentine’s Day’ in Comics form and ‘Tips for Valentine’s Day’ will be available on Nokia’s OVI,Apple’s Itunes and Android Market Place in the next few days.

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‘Valentine’s 3 Game Pack’ for mobiles :

Monday, February 1st, 2010

‘Valentine’s 3 Game Pack’ for mobiles,the 3 fun games are

1.Connect the Pairs(Valentine Theme)

2.Battle of Cupid and

3.Petals do Tell

The games will be available for download on Nokia’s OVI,Apple’s Itunes and Android Market Place in a few days.

We are working to get our games on Samsung and Windows Mobile Devices.

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NDTV-Hindu News Coverage of ‘Rambow Ramu’ India’s First Mobile Comics Series

Thursday, January 21st, 2010

http://www.youtube.com/watch?v=9FI8CxFiofQ

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India’s first mobile comic series launched

Tuesday, January 12th, 2010

Comicshead, a Nextwave Multimedia venture, has launched Rambow Ramu, India’s first and probably among the first mobile comic series in the world . For the first time a complete comic series will be published in the mobile medium.

Rambow Ramu is available for free download in Ovi Store from Nokia, iTunes Store from Apple, and Android Store. The Rambow Ramu series will also soon be available for Windows mobile.

Rambow Ramu is a comic series about the misadventures (read dreams) of a village lad, who lives, breathes, eats and sleeps to be the next ‘King Of Bollywood’. The series, which was launched  recently, is receiving an overwhelming response from all over the world. Ninety-eight percent of the reviews received are very very positive.

Every few weeks new volumes of the comics are to be released.

Nextwave has already launched  ‘The Story of Gandhi’, ‘Thomas Alva Edison’ and ‘Panchatantra Tales’ on various mobile app stores.
To download the comic series free search for Rambow Ramu in the App stores of Nokia ,Apple and Android .

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We are among the 25 most promising Mobile Application Companies!!

Thursday, January 7th, 2010

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Performance optimization checklist for Flash Lite game / application development

Thursday, January 7th, 2010

Tips for optimizing ActionScript

  • Spread out initialization across movie and not all on Frame 1, doing to much in the first frame like slowdown the start of the application
  • Using gotoAndPlay() still loads content in the frames you skip, so use separate movie clips and link it via Actionscript
  • Garbage collection should occur every 60 seconds or on 20% memory spike, so manually remove objects and variables when they are no longer required, like clearing setIntervals, listeners etc., before removing movie clips for which it is assigned.
  • Variables local to functions are processed faster than global variables, so use the var keyword wherever possible.
  • Pre-calculate values using Math and store for access later, so try and minimize the use of Math and floating point numbers
  • Remove smaller loops and write each iteration separately
  • Use XML carefully and in small chunks, if possible, use simple name/value pairs for data. But light-weight data is good for your application and costs users less
  • Avoid using _alpha = 0, _visiblity = 0, instead hide remove MovieClips
  • Experiment with frame rates, starting with 10, 16, 24 or 32. Calibrate device profiles in Device Central CS4. Testing in Device Central CS4 gives 80% realistic performance as per the targeted device
  • Always test on a real device
  • Tips for optimizing visual assets

  • Optimize artwork prior to bringing it into Flash
  • Import gradients as bitmaps rather than vectors. Linear gradients easier to render than radial
  • JPG’s decompression can slowdown performance, so consider PNG’s wherever possible
  • Minimize areas of transparency inside PNG’s
  • Avoid rotating or scaling of bitmaps, Flash lite doesn’t support bitmap smoothing
  • If you are using vector shapes, try to keep simple as possible. Use Modify -> Shape -> Optimize
  • Corners and straight lines are easier to render than curves
  • Convert vector strokes and outlines to fills
  • Consider replacing small vector graphics with bitmaps
  • Use Graphic symbols over Movie clips where possible
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