Posts Tagged ‘mobile games’

Free Mobile Comics and Tips for Valentine’s Day :

Monday, February 1st, 2010

Two freely down loadable Mobile Content

‘The Story of ‘Valentine’s Day’ in Comics form and ‘Tips for Valentine’s Day’ will be available on Nokia’s OVI,Apple’s Itunes and Android Market Place in the next few days.

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‘Valentine’s 3 Game Pack’ for mobiles :

Monday, February 1st, 2010

‘Valentine’s 3 Game Pack’ for mobiles,the 3 fun games are

1.Connect the Pairs(Valentine Theme)

2.Battle of Cupid and

3.Petals do Tell

The games will be available for download on Nokia’s OVI,Apple’s Itunes and Android Market Place in a few days.

We are working to get our games on Samsung and Windows Mobile Devices.

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Performance optimization checklist for Flash Lite game / application development

Thursday, January 7th, 2010

Tips for optimizing ActionScript

  • Spread out initialization across movie and not all on Frame 1, doing to much in the first frame like slowdown the start of the application
  • Using gotoAndPlay() still loads content in the frames you skip, so use separate movie clips and link it via Actionscript
  • Garbage collection should occur every 60 seconds or on 20% memory spike, so manually remove objects and variables when they are no longer required, like clearing setIntervals, listeners etc., before removing movie clips for which it is assigned.
  • Variables local to functions are processed faster than global variables, so use the var keyword wherever possible.
  • Pre-calculate values using Math and store for access later, so try and minimize the use of Math and floating point numbers
  • Remove smaller loops and write each iteration separately
  • Use XML carefully and in small chunks, if possible, use simple name/value pairs for data. But light-weight data is good for your application and costs users less
  • Avoid using _alpha = 0, _visiblity = 0, instead hide remove MovieClips
  • Experiment with frame rates, starting with 10, 16, 24 or 32. Calibrate device profiles in Device Central CS4. Testing in Device Central CS4 gives 80% realistic performance as per the targeted device
  • Always test on a real device
  • Tips for optimizing visual assets

  • Optimize artwork prior to bringing it into Flash
  • Import gradients as bitmaps rather than vectors. Linear gradients easier to render than radial
  • JPG’s decompression can slowdown performance, so consider PNG’s wherever possible
  • Minimize areas of transparency inside PNG’s
  • Avoid rotating or scaling of bitmaps, Flash lite doesn’t support bitmap smoothing
  • If you are using vector shapes, try to keep simple as possible. Use Modify -> Shape -> Optimize
  • Corners and straight lines are easier to render than curves
  • Convert vector strokes and outlines to fills
  • Consider replacing small vector graphics with bitmaps
  • Use Graphic symbols over Movie clips where possible
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    Traditional Indian game ‘Snakes and Ladders’ developed by Nextwave Multimedia, launched for Iphone and Ipod Touch today. The game will also be available on Nokia’s OVI store shortly.

    Thursday, November 19th, 2009

    http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=338636955

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